Downloading the Add-on

First we need to download our Rigging Add-on – go to https://toshicg.gumroad.com/l/game_rig_tools. Set your pay price as $0 (or more if you’re feeling generous) and press “I want this”. Provide your email address and press “Get” to receive the download link in your emails.

Download the Core and Unreal Modules matching your versions of Blender and Unreal Engine respectively.
Installing the Add-on
In Blender, go to Edit > Preferences. Select the Add-ons tab on the left and select “Install” in the top right corner.


Select the two modules you just downloaded and press “Install Add-on”. These are likely in your Downloads folder. Ensure this addon is enabled before leaving this menu.
Setting up your Model
We are about to make some permanent changes to our character model, so we are going to save a copy, this way we can return to our more editable model if needed. Before starting go to File > Save Incremental.


To complete setup, ensure your model is perfectly centered and aligned on the grid as shown above.
Creating Rig
On the right side open the “Game Rig Tool” panel on the right. Ensure the correct rig is slected (“Manny” for Unreal Engine 5 or “Mannequin” for Unreal Engine 4) and press “Initiate Mannequin”. This creates your skeleton.


In object mode scale, move and rotate your character model to broadly overlap the skeleton. Your model might not perfectly align with the Skeletons proportions, so focus on aligning with the skeletons shoulder height correctly for now. Be careful to only to adjust the character model to match the skeleton, rather than the other way around.
Arranging Bones
Now we need to align our bones with the character model. Bore we start lets hide the Unreal skeleton in the Game Rig Tool panel by pressing the computer screen next to “Unreal”.


Select the skeleton and select “Pose Mode” from the top left drop down menu.

As we built our character model in a T pose, we need to adjust the skeletons position from it’s default A pose. Select the right shoulder controller (the blue diamond) and rotate by -45 degrees on the Y axis. Take note that the left side of the skeleton will mirror the changes we make on the right


Continue to scale and rotate the arm into it’s broad correct position, using the arms controllers.
TBC
*Notes for later ignore for now*
snap to volume
Select all of your model pieces and go to the Modifiers panel on the right. Press the downwards pointing arrow next to the camera and select “Apply”. This permanently implements the mirror modifier we used for character modeling.

Select your model and press Ctrl+A to select “All Transformations”.
Your Item panel on the right should show all Locations and Rotations as 0 and all Scaling as 1.000






















































